Table Tennis Terms you ought to Know Today

Table Tennis Terms you ought to Know Today

Table Tennis Terms you ought to Know Today Being good at doing something doesn’t just fall on you knowing the sensible aspect which is vital for many sports, but you would like to understand some theory like knowing terms that are associated with that sport. This not only gives you that feeling of a knowledgeable player but also helps you in understanding the principles of the sport. also as knowing your Table and Paddle, you ought to know these.

Anti-topspin – a rubber-type that deactivates spin and speed, returning a “dead” ball

Backhand – a stroke done directly ahead of the body, with the racket turned in order that the rear of the hand faces the opponent

Backspin – a kind of spin where, if struck with a traditional racket position, the ball wouldn’t make it over the internet

Block – a defensive shot did mostly against loops and smashes, where the racket is during a closed position to stay the ball on the table

Chop – a defensive shot that carries an incredible amount of backspin

Closed – a racket angle that permits the highest of the ball to be struck

Dead ball – a ball returned with no spin. Very difficult to execute, read, and return

Doubles – a format in Ping-Pong where two people play on all sides and must alternate turns at striking the ball

Drive – an offensive shot used mostly as a setup or in rallies, where the racket is during a normal position and therefore the ball is struck at a medium pace

Drop shot – a surprise shot where the ball is placed precisely near the internet

Expedite rule – after a deadline (10 minutes) has expired during one game, the receiver automatically wins the purpose if he/she returns the ball successfully 13 times during a row. This forces the server to vary his rallying tactics.

Forehand – a stroke done to the right-front (for right-handers) of the body, with the racket during a normal position (palm of the hand facing opponent)

International Ping-Pong Federation – the international administration for the game of Ping-Pong

Inverted – See pips-in

Let – an interruption of play as a result of a serve hitting the internet or interference from outside the playing court

Lob – a defensive shot used against high-speed balls, where the ball (usually with unpredictable spin) is returned very high within the air, causing difficulty in timing and technique

Long pips – a rubber-type whose surface consists of fairly long pimples. Produces unpredictable spin.

Loop – an offensive shot that carries an incredible amount of topspin

Match – a contest format with the winner winning two of three or three of 5 games

Medium-long – a serve whose second bounce, given the chance, would bounce near the very end or simply off the table. Difficult because the opponent cannot execute an honest attacking stroke

Open – a racket angle that permits the rock bottom of the ball to be struck

Pen hold – an edge where the racket is held exactly because it sounds, with the racket handle held straight up and down

Pips-in – a rubber-type whose surface is smooth yet gripping. Produces much spin and in many cases better speed. Also referred to as inverted rubber

Pips-out – a rubber-type whose surface consists of many tiny pimples. Produces much control and speed, but little spin

Push – a defensive shot wont to successfully return backspin shots, where the racket is hospitable lift the backspin over the internet

Receive – the return of service, usually done tactically to line up an attack

Seemiller – Name of 5 time US champion Dan Seemiller. Also the name of a Ping-Pong grip

Serve – the start of some extent where one player strikes the ball after tossing it. Usually used tactically to line up a robust attack

Set – one game to 21 points during a match

Shakehands – an edge where the racket is held exactly because it sounds but with the center, ring, and pinky fingers wrapped around the handle

Short – a service that, given the chance, would bounce a minimum of twice on the table. Difficult because the opponent cannot execute an honest attacking stroke

Sidespin – a kind of spin where, if struck with a traditional racket position, the ball would travel either to the proper or left without landing on the table

Skunk – an off-the-cuff rule out Ping-Pong that says that a player wins a game at a score of 7-0 or 11-1

Smash – an offensive, high-speed shot used against high balls, where the racket is during a normal position to get the foremost speed possible. Also called a kill

Topspin – a kind of spin where, if struck with a traditional racket position, the ball would travel over the other side of the table without hitting the surface.

By Mk Faizi

I am a blogger.